Outland is owned by Ubisoft and developed by Housemarque |
Puzzles also use an interesting mechanic. Occasionally I came across a large area where the camera pans out to reveal a pattern of bullets being constantly shot in a certain rhythm, much like in the picture above. I quickly learned this was done to promote quick calculated runthroughs of puzzle areas, as opposed to careful slow navigation. This concept really works for the game and helps create an awesome sense of movement when I correctly survived a dangerous area.
I am a huge fan of the art style too. I absolutely love the vibrant tribal feel of the game. Enemies all have unique designs that fit in perfectly with the rest of the world and really help to make the game alive.
Another quick thing that I adore about this game is a small added mechanic. If you are full on health, you can destroy health pickups to get more money. It sounds like a simple idea at first but I often found myself staring at a heart wondering if I REALLY needed it for the next section. Hats off to whoever thought that up.
So far I am really enjoying Outland. I give it a solid recommendation.
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